AI Insights · Timothy · April 2025
Top 5 Third Person Games on iOS in Australia: Q1 2025 Performance
Explore the performance of top third person games on iOS in Australia during Q1 2025, highlighting trends in downloads, revenue, and active users.
In the first quarter of 2025, the iOS platform in Australia witnessed notable performances from leading third person games. Here’s a detailed look at the top five games, based on data from Sensor Tower.
Last War:Survival by FUNFLY PTE. LTD. experienced significant fluctuations in its weekly revenue, peaking at approximately $395K in mid-February. Downloads started at around 27K in early January, dropping to a low of about 6.6K by late February, before recovering to 10.5K by the end of March. Active users varied throughout the quarter, starting at 36K and ending slightly lower at 31K.
Subway Surfers from Sybo Games ApS maintained a steady presence with weekly revenues reaching up to $2.3K in early January. Downloads peaked at over 13K at the start of the quarter, with a slight dip in February and a recovery in March, closing at around 9.1K. The game maintained a robust active user base, peaking at nearly 200K at the beginning of the quarter.
Netflix’s Squid Game: Unleashed saw a strong start in downloads, with over 31K in the first week of January, but this number declined steadily to just over 500 by the end of March. Active users followed a similar pattern, beginning at 24K and decreasing to around 9.5K.
Going Balls by SUPERSONIC STUDIOS LTD showed a modest revenue stream, starting at $288 and closing at $306 by the end of March. Downloads peaked at over 7.4K mid-January, with a steady decline to about 4.2K by the end of the quarter. Active users remained fairly consistent, peaking at over 42K in early January and ending at approximately 20K.
Finally, PUBG MOBILE from Tencent Mobile International Limited demonstrated strong revenue growth, particularly in March, reaching a high of $279K. Downloads remained relatively stable, fluctuating between 3.8K and 5.1K. Active users saw consistent growth, starting at 17.5K and increasing to 28.5K by the end of the quarter.
For more detailed insights and analysis, visit Sensor Tower's comprehensive reports.